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Meribia), some areas are now completely gone (the Lighthouse comes to mind), while new ones have surfaced as well.
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Besides many areas being altered a bit (like ol' Black Rose St. The most intriguing part about Lunar SSS is in the story changes. Sequel), with smarter enemies and a better movement system that makes for more strategic battles. Battle sequences are more in tune to Lunar: Eternal Blue (the awesome Sega CD Monsters on the screen before running into them. Noticeable is the fact that there are no longer monsters in the overworld, and in dungeons and other areas, you actually see the There are quite a few actual gameplay changes as well. Released in japan), which had a larger border and poor compression. The video quality is much higher than that of the Saturn version (only Minutes of near-full-screen animation (it's two CDs now!). Lunar: Silver Star Story Complete features much-improved graphics and sounds over the original game, not to mention over 45 PS courtesy of Working Designs, and it's looking hot.
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Now the 32-Bit update which was originally planned for Saturn is coming to the Sega CDs, it didn't quite get the publicity it deserved. Unfortunately, because so few people owned Lunar: The Silver Star for the Sega CD was one of the best 16-Bit RPGs ever released. (Apparently, they were never completely happy with a few of the game's minor plot points.)Īnime fans will be interested to learn Lunar: Silver Star Story Complete also has over 45 minutes of theater-quality animation, making it one of this year's must-play RPGs. PlayStation release was delayed by Japanese developer Game Art's decision to rewrite the game's entire script. Originally intended for release last year, Lunar's U.S. In addition to improved graphics, Lunar: Silver Star Story Complete contains new cinemas, radically altered scenes, more supporting characters and more verbal jousting between lead characters than the Sega CD version, making it well worth a look, even for gamers who completed the original. Accompanied by his friend Ramus and a wise-cracking baby dragon, Alex sets out to find the legendary warrior, who Alex hopes can rid their world of an evil sorcerer named Ghaleon.
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Originally released for the Sega Saturn in Japan, the game tells the story of Alex, a young man obsessed with the legendary warrior, Dragonmaster Dyne. The game, however, never really received widespread recognition due to the Sega CD's relatively low installed base.įortunately for fans of classic role-playing action, a newly updated and expanded version of the game, entitled Lunar: Silver Star Story Complete, is coming stateside courtesy of Working Designs.
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The game's involved story line and memorable cast of characters made it a favorite among owners of Sega's short-lived peripheral. One of the few bright spots during the brief life of the Sega CD was Game Arts/Working Design's Lunar: The Silver Star.
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Even though Lunar is called "Complete," RPG diehards and fans of the Lunar series will beg to differ. Why that excellent sequel wasn't packed into this "commemorative" edition of Lunar is beyond comprehension (it would've helped layer this otherwise simplistic and fundamental game). command (where the CPU decides your battle strategy) is no help-you'll find that your precious magic points are being used up in situations where whacking someone with a sword would've been sufficient.Īnother gripe is the exclusion of Lunar: Eternal Blue. Several enemies hit you before you can rally your troops, and using the A.I. LSSSC does a good job of integrating its story line into the action, but you'll eventually tire of the old-school graphics and repetitive fighting mechanics. Other extras include a music CD, a "Making of Lunar" CD, and a cloth map. There are over an hour's worth of cleaner-looking cut-scenes, lots of voice-acting and music, and a totally revamped icon-based menu system that's a lot less cumbersome than Sega's Lunar. Working Designs did, however, try to add as much as possible to bring this game up to PlayStation speed.
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The magic spells are also pretty flaccid and are accompanied more often than not by really lousy music. Lunar's character graphics contain the same squashed-down miniatures as the original game, which means squashed adventurers and squashed monsters that are a little less than fearsome (some of them even look a little on the Furby-ish side).
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